Sacred fire dnd2/18/2023 DM NotesĪ good damage dealing cantrip that can disregard cover is hard to find. Radiant damage is also helpful when fighting many high-level fiends such as Bael and Moloch as it similarly impedes their Regeneration features. Though undead creatures do not possess a natural vulnerability to Radiant damage, Radiant damage is a core function for fighting certain undead monsters such as The Revenant or the Vampire as taking Radiant damage prevents their Regeneration feature from functioning. Sacred Flame’s ability to get around the cover debuff can make it more reliable in cover-heavy settings than Fire Bolt, Ray of Frost, or even higher-level spells like Fireball. An arc of glowing flame descends upon the person being targeted. Its damage, while lower than Fire Bolt or Toll the Dead, is significant. The Sacred Flame targets a creature the caster can spot within the range. Sacred Flame has several notable features that make it a worthwhile spell. Using this against highly dexterous enemies will have diminishing returns.Īs it is not an area of effect spell and does not have any significant environmental interactions, Sacred Flame can and should be cast wherever the caster needs to deal damage. Sacred Flame’s Dexterity save entirely nullifies the damage, rather than dealing half damage as it is a cantrip. Not many creatures pack resistance or immunity to Radiant damage either, making it a relatively reliable source of damage if you aren’t sure what kind of damage you need to be dealing in a battle. Sacred Flame is a damaging spell and represents a primary damage source for Clerics and other Divine casters as it costs no spell slots. When and where should I cast Sacred Flame? The spell details that it “descends on a creature”, which implies that the damage comes from in the air above the target - much like Flame Strike - rather than from the caster’s hand the caster is raining divine justice upon the target.Īs such, Sacred Flame also does not suffer from the cover debuff from which other spells that require a Dexterity save would typically suffer. It can be cast on any target within a 60-foot range that you can see and requires a Dexterity save to avoid the damage. Sacred Flame is a single-target, damaging cantrip that deals Radiant damage. Players wishing to get access to the Sacred Flame spell outside of these classes will need to take the Magic Initiate feat and choose Cleric as their Magic Initiate Class. Warlocks who chose the Celestial Patron will also gain access to the Sacred Flame from their Patron, and this spell will count as a Warlock spell for them. Bards can pick Sacred Flame as one of their Magical Secrets cantrips starting at level 10. Divine Soul Sorcerers have access to Sacred Flame since they have access to the Cleric spell list and their Sorcerer spell list.Īll spells chosen by a Sorcerer will count as Sorcerer spells whilst on their spell list. Sacred Flame is a natural fixture of the Cleric spell list only. Number of Dice: 1 (increased by 1 at levels 5, 11, and 17)ĭisadvantage: None Who can cast Sacred Flame? Level: Cleric (1), Divine Soul (1), The Celestial (1), Bard (10, Magical Secrets)
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